overlap simple rhythms containing quarter, sixth and eighth notes and make something that is subtly complex and interesting. The above version is a much more advanced version of these polyrhythms.
I thought that this was an interesting way to look at how fractions add up. I also wanted the game to be a little more informal and sand-boxy than the last, so it allows you to try things out and see what works. Have a play:
Direct students to a fullscreen version with this memorable address: thedrummer.rocks.it
Its not perfect. Some of the problems are solvable, others aren't (because my original file has corrupted!!!)
- there's no way to tell which achievements you've done (i was implementing this when the file corrupted)
- you can't save and share your beats, which would have given an incentive to make a good one.
- the tradeoff with it being informal and intuitive is that its gamable and you can get away with using little fraction knowledge - I would solve this by having a worksheet of questions to answer (but only once people have already got in to playing the game). It feels like a cheap cop-out though. What could I have done to make it organically more challenging/rigorous? I would love your thoughts on this.